![]() ![]() If you are using anim curves to affect Morph Targets, you need a basic understanding of setting up Morph Targets on your Skeletal Mesh.Īnimation Curves can be created in the following ways: If you are using anim curves to affect Material Parameters, you need a basic understanding of Material Instancing. Your project contains a Skeletal Mesh and Animation Sequences. This document provides an overview of Animation Curves, and the various ways you can use them. Curves can be useful for augmenting your animations with additional animatable properties, such as animating Material Parameters, Morph Targets, and other attributes. You can accomplish this using Animation Curves (also called anim curves, or curves), which are float-type values you can add and keyframe within an Animation Sequence. As you play Animation Sequences on your Skeletal Mesh, you may find it necessary to animate additional properties and values synchronized to that animation.
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